
I won't put any spoilers into that, but just suffice to say, Saren's a Turian and you're a human. Greg Zeschuk: And the book sets up some of it in the sense that it talks about humanity's appearance on the scene, and one of the first things that happens is actually a war between the humans and the Turians. It's an interesting story more than anything. When you learn what's motivating him, you can understand it, you can believe in it, and you can feel that he's got a strong case, even though you're fighting against him. He's not as simple as a lot of villains in other games, and as a result, he's really interesting. RM: His motivation is-he's a complex character. GS: What are Saren's motivations? Why does he hate humanity so much?ĬH: Well, a lot of that we want players to be able to discover through the course of the game, but. She's in the romantic scene there at the end.

And there's a female character that's often in a shiny white kind of armor, so she's a marine. And he's seeking the key to unlocking the power that will destroy all life in the galaxy. But he's a rogue agent, and you can see he's got an army of machines that follow him. He's an alien that is an elite agent called a Spectre, which is something that you will become in the course of the game. He's quite a cool character in the game, especially if you've read the book and you've seen how that character has been through some of the stuff that you'll go through in the game, when he was younger. And he's also the main character in our prequel novel, Mass Effect: Revelation, when he was a younger guy. He's captain of the Normandy, your starship at the beginning of the game. Can you give us a little background on those guys?ĬH: The character that sets up the beginning and talks about Saren, that's Captain Anderson. Obviously, the player's character, Sheppard, is in there, and the villain Saren, and then there's the character voiced by Keith David.

GS: Briefly introduce the characters that we're seeing in the trailer. Mass Effect is arguably BioWare's most ambitious game to date. We just wanted to deliver that for the fans. Ray Muzyka: We just wanted to punch it up, you know, the emotion and the exploration and the story and the combat and, so, the whole thing. I don't think we've shown too many uncharted worlds to people before, but there are a few interesting shots of some really neat-looking planets there that the players are standing on, and some different environments and things like that.

There's a few shots of what the uncharted worlds look like. You see some scenes imply more of what you'll be doing and some of the other things you'll be doing in there.

So you're going to see a little bit more-different kinds of situations in combat, and some more compelling story moments. What's new in this version of the trailer? What aspect of the story is it focusing on?Ĭasey Hudson: This one has a little bit more of the story and the "broader universe" stuff which we want to be able to show is a part of the Mass Effect experience. GameSpot: This trailer is a much-expanded version of the one you showed at Microsoft's E3 press conference. We probably owe these guys a Coke or something. If that weren't enough, project director Casey Hudson, CEO Ray Muzyka, and president Greg Zeschuk took time out of their schedules to chat with us about the contents of the trailer and development of the game in general. BioWare has graciously provided us the full, extended version of the trailer, which is packed with twice as many aliens, spaceships, strange worlds, and explosions-you know, all that stuff that we're excited about seeing in the final game-as the original. Not coincidentally, a new Mass Effect trailer featured prominently in Microsoft's E3 press conference last week.īut that first trailer was just a sampling. Now BioWare is entering the final months of development on the sci-fi epic Mass Effect, arguably its most ambitious project to date and also one of the most important cornerstones of the Xbox 360's holiday lineup. If you're unfamiliar with BioWare itself, names like Baldur's Gate, Neverwinter Nights, and Knights of the Old Republic may jog your memory. Since its inception in 1995, Edmonton, Alberta-based BioWare has made a name for itself by producing some of the most memorable role-playing games of the last decade.
