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Diablo 2 v1.13 build
Diablo 2 v1.13 build








Inner Sight - Increased the reduction in Enemy Defense. Although it starts lower, it rises rapidly to much higher damage. Lightning Fury - Rebalanced by increasing the average Lightning Damage. Lightning Strike - Reduced the average Lightning Damage. Plague Javelin - Added an Attack Rating bonus. Added skill synergy bonuses.Ĭharged Strike - Increased the number of Charged Bolts released. Lightning Bolt - Increased Lightning Damage. Poison Javelin - Increased the total amount of Poison Damage and Duration. Power Strike - Increased Attack Rating and Damage done to targets. Revised Skill balance for all Player Character classes Improved the attributes for newly-dropped Rare Armor, Helms, and most Weapons.Īdded over 100 new Unique Items, of which 29 can be found only in Ladder games.

diablo 2 v1.13 build

Increased the number of Unique monsters in each area and difficulty. Randomized the monster populations more thoroughly throughout Act V in Nightmare and Hell difficulties, including the addition of 'guest monsters' from other Acts. Reduced drops from the most-run SuperUnique monsters, ThreshSocket and Pindleskin.Ĭut Experience and reduced drops in the Cow level. Increased the Experience penalty for Clvl 70+ as follows: Clvl 1 - 69: 100% Experience Clvl 70 - 99: 85% - 0.8% Experience (approximately exponential decaying)Įncouraged players to play in more of the Diablo II areas/locations/levels. This prevents low-level characters from joining a party and then staying completely out of harm's way while still getting Experience. Reduced the party member Experience sharing to 0 beyond a maximum distance of about 2 screens from the monster death. Increased the rate of occurrence of Unique monsters in Hell difficulty. Reduced the HP of (Act V) Barbarian soldiers in Nightmare and Hell difficulties. Increased the Experience attached to most Act V monsters in Normal, Nightmare, & Hell difficulties. Reduced the effectiveness of Experience runs, power-leveling, and leeching.Īdded randomized (especially ranged-attack) monsters to Nightmare and Hell Act V - e.g., Burning Dead, Imps, etc.

diablo 2 v1.13 build

In Nightmare and Hell difficulties monster damages have generally been increased - dramatically in some cases.

diablo 2 v1.13 build

This was accomplished by improving monster stats (hp, ac, etc.) and by boosting their AI/behavior in NM and Hell difficulties (that is, by making decisions more often and by simply moving faster). Increased difficulty for high-level players to reduce future exploitation of the game system.īeefed up monster difficulty in Act V, Nightmare, and Hell difficulties. The collision detection system has been sped up significantly. The player stats and inventory system has been completely redone to run more efficiently, improving server performance and stability. A major result is that nearly any skill can be used by any character class.Ī skill now may have synergy Bonuses (similar to masteries) applied by putting points into other skills. Although done for our needs, mod-makers should like these changes, too. Monster control/populating/creation is simpler. The skill and monster systems are now completely data-driven. Be prepared to execute a hasty Save and Exit, if your situation seems too dangerous.įundamental architecture changes/improvements Players of Hardcore characters should be even more wary when encountering superunique monsters during an active world event. Players of Hell difficulty Realm games are hereby warned that a new, challenging world-event has been added to Diablo II version 1.10.










Diablo 2 v1.13 build